Your web-browser is very outdated, and as such, this website may not display properly. Please consider upgrading to a modern, faster and more secure browser. Click here to do so.
If you’re using 1.9 Pre4, chances are that you’ve toyed around with potion brewing. The problem with potion brewing is that because there are so many steps in the process, it can be difficult to remember all of the recipes and combinations of ingredients. However, there are a few patterns that can make things easier for you. Certain ingredients will almost always have the same effects. Just remember these key ingredients, and you’ll be making the most powerful potions in no time!
Glowstone dust is used to increase a potion’s power. It will, however, decrease the duration of the potion’s effect.
Redstone dust is used to increase a potion’s duration. However, it will generally decrease the potion’s effectiveness.
Fermented Spider Eye
The fermented spider eye will turn any potion into a negative potion. For example, brewing a fermented spider eye into an instant health potion will turn it into an instant damage potion.
Once you are satisfied with your potion, you can optionally add gunpowder to it to turn it into a splash potion. Upon right clicking with a splash potion, you will throw it instead of drinking it. The potion will effect multiple mobs around its area of impact. Splash potions are the only real reason to craft potions with harmful effects.
To actually get a potion which can be effected by these ingredients, you’ll first have to make a base potion. There are three base potions:
None of the base potions have effects, but you can brew other ingredients into them to make more effective potions. To view a simple list of the potion recipes, Click Here.
Thanks for reading. If you found this article helpful, or want to stay updated with the latest Minecraft news and the hottest mods, be sure to follow Farming Melons! Happy Brewing!
19 notes View comments
As you may know, Notch has been working on a new magical aspect of Minecraft, being item enchantments. Not much has been revealed. We know that items are enchanted through an enchantment table, which will most likely be crafted using diamonds, cobblestone, and a book.
When you enchant an item, you open the book from your enchantment table, pick a random spell(without knowing what it will do), and enchant an item at the cost of some experience points. There are three tiers of enchantment, according to Notch.
When items are enchanted, they become glossy. While the above image is currently the only image available of the glossy effect, we can imply that the animation may be very similar to that of the golden apple in 1.9 pre 2. Notch also posted a screenshot of the enchantment table’s GUI.
First of all, the text is going to be written in English, not the odd symbols you see here. The symbols are actually called “Intergalactic Code.” Within a few hours of Notch posting the screenshot, someone decoded it. Aside from that, we can see that below the inventory, there is a number display of the character’s experience level. The green text matches the numbers next to the spell titles, so we can assume that your experience levels will directly go towards any items you enchant.
Also, while on the topic of magic, Jeb tweeted earlier “Not even a new GUI could save the potion brewing system. I need new inspiration”. Thanks to this tweet, you can pretty much disregard any information that you may have heard about Jeb’s cauldrons and brewing stands.
Magic potions and enchantment are sure to be an interesting and intuitive addition to the game! Be sure to check back with FarmingMelons; we’ll keep you updated with more information as it comes!
19 notes View comments
Recently, Jeb has been working on potions and magic. Originally, he planned to have potions be brewed within a cauldron. However, the GUI for the cauldron ended up not being user- friendly. Instead, he has decided to go with “brewing stands”.
There are glass containers hanging from hooks on the brewing stand. In the middle is what appears to be a blaze rod! Finally, giving some of the new useless items uses!
Notch also released some new information about magic today! He’s working on Item Enchanters. While it isn’t clear which items you can enchant, Notch has stated that enchanting items costs experience points, and that there are 3 tiers of enchantment. Notch said that enchanting works by opening a magical book, choosing a spell without knowing what it will do, and poof! Magic! This is definitely an interesting take on spells and magic. It adds to the discovery aspects of Minecraft! From the image Notch posted, we can tell that the enchanter is going to give a new use to diamonds, and also a new use for books!
While we don’t know very much about how potions will be brewed and items will be enchanted yet, the magic in 1.9 is sure to add some interesting features to the game! Be sure to check back, we’ll bring you information as it comes!
4 notes View comments
Yesterday, I posted an article revealing some of Minecraft’s source code which hinted towards magic being implemented in the game. Today, Jeb revealed quite a bit of information confirming that magic will indeed be in the game.
“This will probably ->NOT<- be included in Beta 1.9”, says Jeb as he posts this image. This image contains some very interesting information. First of all, we can see many abilities on the side which (presumably) can be upgraded. This is most likely what we can expect once experience points are put to use. Jeb has already confirmed that there will be upgrades linked to experience points. From this image, we can see five skills: Speed, Strength, Jumping (Most likely jump height), Resistance, and underwater breathing. Next to some of the skills are roman numerals, which most likely represent which level you’ve upgraded that skill to. Beneath the skill titles are numbers which, based on their format, are either ratios or times. It is fairly likely that they are times. Perhaps these times could be cooldown times for upgrades, preventing players from maxing out a particular skill in small amounts of time.
Another theory is that these may be potions. The times are counting down, and when the times reach zero, you lose that ability. The following image(taken from the source code of 1.9 Pre) shows support that many of these skills may involve potions.
While it is unclear if the abilities are related to experience, magic, or both, one thing is for sure. Jeb has confirmed that he is currently working on magic. Earlier today, he tweeted the following:
The reason why I don’t think the potion effects will be in 1.9 is because there’s not enough time to add the brewing system
We now know that the magic system is going to involve brewing the potions. That would explain the glass container that was in Jeb’s picture. Implementing brewing potions is definitely going to be interesting. Jeb even tweeted today that he was working on implementing the blindness potion! While potions won’t be in 1.9, we can still anticipate more interesting battles in the future. Be sure to check back, we’ll keep you updated with information as it comes!
Side note: The second prerelease of 1.9 has been confirmed to release this week
11 notes View comments
Recently, a lot of people have been poking around in Minecraft’s source files. It’s become apparent that Minecraft may include magic in a future update. Notch has stated in the past that he might want to add magic, although he said that there would be no spellcasting. So, rest assured, however magic is implemented won’t disrupt the original feel of the game.
The first hint was implemented in 1.8. In the source files of the new death notification feature(SMP only), there is a new notification which says that the player was “killed by magic”. This notification is currently unused, but it is speculated that if and when magic is added, it will be implemented.
The next hint was found in the source files of the 1.9 prerelease. It’s clear that either Notch or Jeb have been working on magic among other things. This source file reveals that the magic will involve “potions”. There are potions to heal the player, posion the player, blind the player, allow invisibility, allow underwater breathing, and more.
Could these potions be linked with all of the new (currently useless) items added in the Nether? Will magic be added in the official release of 1.9? It’s certainly a mystery! Be sure to check back; we’ll keep you updated with information as it is released.
21 notes View comments